


Resident Evil 4 VR with the Quest 2 controllers is the reason this experience feels so now. Resident Evil 4 VR with a standard controller would have simply been a better-looking Resident Evil 4 experience with more jump moments. I don’t think I’d have had anywhere near as much fun with Resident Evil 4 in VR if it wasn’t for the Quest 2 controllers. How Resident Evil 4’s classic and, let’s be honest, dated controls would play through the Quest 2 controllers was a big worry for me, especially after seeing how much the game utilises the Quest 2 controllers in the initial reveal and follow-up gameplay trailers. While there have definitely been highlights, whether that’s the euphoria of Tetris Effect threatening to trigger an existential crisis or Resident Evil 7 in VR triggering a trouser crisis, I’ve encountered numerous issues on games that use the PlayStation’s Wand Controllers. Prior to playing Resident Evil 4 VR on the Quest 2, my only experience of VR was the PlayStation VR. Some of the biggest changes are to the Del Lago Lake Monster boss fight, which makes the game’s most unbearable boss fight actually quite fun. Tilt your left wrist and the watch on your hand will show your health, ammo count and total playtime in James Bond fashion. Doors can be gently pushed open with your free hand – but you can still boot them open if you so wish. You save your game by literally pressing the keys on a typewriter. All of the game’s puzzles, while the same, are now solved in first-person using the Oculus controllers as Leon’s hands, whether that’s turning cranks to draw bridges or rotating images to complete a sequence.
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This VR version of Resident Evil 4 is full of surprises, too.
